- 2Essential improvements
- 2.1Lucas' Simpsons Hit & Run Mod Launcher
- 3Game data
- 4Video settings
- 6Audio settings
- 7Network
- 8Issues fixed
- 9Other information
|
The Simpsons |
---|
The Simpsons: Bart vs. the Space Mutants | 1991 |
The Simpsons | 1991 |
The Simpsons: Bart's House of Weirdness | 1992 |
Krusty's Fun House | 1992 |
The Simpsons: Cartoon Studio | 1996 |
The Simpsons: Virtual Springfield | 1997 |
The Simpsons: Hit & Run | 2003 |
War thunder for mac. Key points
- It is recommended to use Lucas' Simpsons Hit & Run Mod Launcher to play the game on modern systems.
- Game lacks an FPS limiter and cause physics and enemy AI problems at frame rates higher and lower than 60 FPS.Use Lucas' Simpsons Hit & Run Mod Launcher to fix.
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|
Retail | SecuROM 4 DRM. |
---|
- This game is not available digitally.
Essential improvements[edit]
Lucas' Simpsons Hit & Run Mod Launcher[edit]
- Adds compatibility fixes for modern systems and additional customization options.
Skip mod launcher window[edit]
Launch the game directly[1] |
---|
- Open
Lucas Simpsons Hit & Run Mod Launcher.exe shortcut properties. - Add
-launch as a command line argument.
|
Skip intro videos[edit]
No Introduction Movies Mod[citation needed] |
---|
- Use Lucas' Simpsons Hit & Run Mod Launcher.
- Enable No Introduction Movies.
|
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|
Windows | simpsons.ini[Note 1] |
---|
Save game data location[edit]
System | Location |
---|
Windows | Save*[Note 1] |
---|
Video settings[edit]
Display settings.
Graphics feature | State | WSGF | Notes |
---|
Widescreen resolution | See Widescreen resolution. |
---|
Multi-monitor | See Widescreen resolution. |
---|
Ultra-widescreen | See Widescreen resolution. |
---|
4K Ultra HD | See Widescreen resolution. |
---|
Field of view (FOV) | See Field of view (FOV). |
---|
Windowed | See Windowed. |
---|
Borderless fullscreen windowed | See Borderless fullscreen windowed. |
---|
Anisotropic filtering (AF) | Force via graphics card control panel. |
---|
Anti-aliasing (AA) | Force via graphics card control panel. |
---|
Vertical sync (Vsync) | Force via graphics card control panel. |
---|
60 FPS and 120+ FPS | No frame rate cap. See Frame rate (FPS). |
---|
Widescreen resolution[edit]
- The game supports six hardcoded resolutions out of the box. Lucas' Simpsons Hit & Run Mod Launcher extends this support to any resolution reported by your graphics card or manually specified in the game's configuration file.
- By default, the game's FOV will be adjusted in relation to your selected aspect ratio.
Aspect Ratio Mod[citation needed] |
---|
- Use Lucas' Simpsons Hit & Run Mod Launcher.
- Enable Aspect Ratio Support.
|
Field of view (FOV)[edit]
FOV Mod[2] |
---|
- Use Lucas' Simpsons Hit & Run Mod Launcher.
- Enable Aspect Ratio Support and select it.
- Click Mod Settings and change the FOV value.
|
Windowed[edit]
Resizable Window Mod[citation needed] |
---|
- Use Lucas' Simpsons Hit & Run Mod Launcher.
- Enable Resizable Window to make the window resizable and maximizable.
|
Borderless fullscreen windowed[edit]
Borderless Mod[citation needed] |
---|
- Use Lucas' Simpsons Hit & Run Mod Launcher.
- Enable Windowed and Borderless.
|
Frame rate (FPS)[edit]
- The game was designed to run at 60 FPS[citation needed] and has problems of varying severity at framerates higher or lower than 60. Below 60 the player may clip into cars, which can pose an issue in many destruction missions.
- Above 60 FPS both player car physics are negatively effected, causing cars to fly off edges at uncontrollable speeds and the player character being able to jump higher than originally intended. In some cases at excessively high frame rates, the game can blue screen playing loud static sounds.
Frame Limiter Mod[citation needed] |
---|
- Use Lucas' Simpsons Hit & Run Mod Launcher.
- Enable Frame Limiter and select it.
- Click Mod Settings and change settings if needed.
Notes - Frame Limiter is set to 60 FPS by default.
- The frame limiter does not fully cap the game to your selected FPS and will likely be running at a slightly higher FPS than specified in the ini.
- Capping the frame rate on loading screens will negatively affect load times.
|
Input settings[edit]
Keyboard and mouse, touch | State | Notes |
---|
Remapping | Tutorials will always refer to the default controls. |
---|
Mouse acceleration |
---|
Mouse sensitivity |
---|
Mouse input in menus |
---|
Mouse Y-axis inversion |
---|
Touchscreen optimised | Mouse pointer doesn't disappear upon touch. |
---|
Controller |
---|
Controller support | Full DirectInput support. |
---|
Full controller support |
---|
Controller remapping | No way to rebind pausing to a controller (use Lucas' Simpsons Hit & Run Mod Launcher). |
---|
Controller sensitivity |
---|
Controller Y-axis inversion |
---|
XInput-compatible controllers | Use Lucas' Simpsons Hit & Run Mod Launcher. |
---|
Xbox button prompts |
---|
Impulse Trigger vibration |
---|
Generic/other controllers |
---|
Additional information |
---|
Controller hotplugging |
---|
Haptic feedback | Use Lucas' Simpsons Hit & Run Mod Launcher for XInput controllers. |
---|
Simultaneous controller+KB/M |
---|
Audio settings[edit]
- Volume settings do not affect introduction movies. The 'Voice' setting also affects level-end cutscenes.
Sound settings.
Audio feature | State | Notes |
---|
Separate volume controls | Music, Effects, Vehicles and Voice are supported. |
---|
Surround sound | Up to 7.0 output. Requires DirectSound3D restoration software. |
---|
Subtitles |
---|
Closed captions |
---|
Mute on focus lost |
---|
EAX support | EAX 2.0. [3] |
---|
Localizations
Network[edit]
Multiplayer types
Type | Native | Notes |
---|
Local play | Versus
|
---|
LAN play |
---|
Online play |
---|
Issues fixed[edit]
Refuses to load past initial copyright screen[edit]
Mod Launcher[citation needed] |
---|
Use Lucas' Simpsons Hit & Run Mod Launcher. Notes - This fixes a bug in the game that causes it to take a long time to load files on Windows Vista and later.
|
Set compatibility mode[citation needed] |
---|
- Open game compatibility properties.
- Tick Run this program in compatibility mode for:
- Select Windows 98/ME
- Windows XP
- Also tick Disable Visual Themes, Disable Display Scaling on High DPI Settings and Disable Desktop Composition.
- Windows Vista/7
- Also tick Disable Visual Themes and Disable Desktop Composition.
- Windows 8/8.1/10
- Also tick Override High DPI Scaling Behavior, performed by Application.
|
Other information[edit]
API[edit]
System requirements[edit]
Windows |
---|
Minimum | Recommended |
---|
Operating system (OS) | 98 | ME, 2000, XP |
---|
Processor (CPU) | Intel Pentium III 700 MHz | Intel Pentium III 1 GHz |
---|
System memory (RAM) | 192 MB | 256 MB |
---|
Hard disk drive (HDD) | 1.5 GB | 1.9 GB |
---|
Video card (GPU) | 32 MB of VRAM | 64 MB of VRAM |
---|
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
- ↑[Mod Launcher] Shortcut Command to launch SH&R directly skipping the launcher UI - Topic - Donut Team
- ↑Lucas' Simpsons Hit & Run Mod Launcher 1.16.3 is now available - Topic - Donut Team
- ↑quagmiretoilet
Progress Continues We've already had 13219 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
The Simpsons Hit & Run |
---|
|
Developer(s) | Radical Entertainment |
Publisher(s) | Vivendi Games |
Series | The Simpsons |
Platform(s) | GameCube |
Release date(s) | NA September 16, 2003 EU October 31, 2003
|
Genre(s) | Action-adventure, Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GHQP7D, GHQE7D |
See also.. | Dolphin Forum thread Open Issues Search Google Search Wikipedia
|
Explore Springfield as your favorite Simpsons characters in The Simpsons Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.
Problems
Crash
Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994
Enhancements
16:9 Aspect Ratio Fix
NA
EU
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. Java for mac download latest.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-13219(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Simpsons Hit And Run No Music Fixtures
Testing
This title has been tested on the environments listed below:
Test Entries |
---|
Revision | OS Version | CPU | GPU | Result | Tester |
---|
Unknown Revision | Mac OS X 10.7.2 | Intel Core i5-2500K @ 2.3GHz | ATI Radeon HD 3000 | Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS | 189.181.189.99 |
3.0-177 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce 8800 GT | 60FPS. Prior versions get stuck at the loading screen. | 92.195.105.141 |
3.5-367 | Windows 7 | Intel Core i5-3350p @ 3.1GHz | NVIDIA GeForce GTX 650 Ti | Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference. | Kilobytez95 |
4.0-5099 | Windows 8.1 | Intel Pentium G3258 @ 4.5GHz | AMD Radeon R9 270X | Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable. |
5.0-rc-0 | Windows 8.1 | Intel Core i5-4690k @ 3.5GHz | NVIDIA GeForce GTX 980 Ti | Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above. | FlashMarsh |
5.0 | Windows 10 | Intel Core i7-2600 @ 3.5GHz | NVIDIA GeForce GTX 960 | 60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen | Nikeymikey |
5.0-1569 | Windows 10 | Intel Core i7-6700k @ 4.4GHz | NVIDIA GeForce GTX 1080 | 1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay. | Shmilly |
5.0-3489 | Windows 8.1 | Intel Core i5 6400 @ 2.7GHz | AMD Radeon RX 480 | Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing. | Raven Kujikawa |
Simpsons Hit And Run Download
Gameplay Videos
Simpsons Hit And Run Gamecube Iso
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=The_Simpsons_Hit_%26_Run&oldid=161927'